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Re: How To: Connect to Pluto via Ethernet (Network)?
There are two ways to route from 192.168.2.xxx to 192.168.3.1. One is set netmask to 255.255.254.0, 1111111 11111111 11111110 00000000. Then when a boolean "and" on the netmask and the
There are two ways to route from 192.168.2.xxx to 192.168.3.1. One is set netmask to 255.255.254.0, 1111111 11111111 11111110 00000000. Then when a boolean "and" on the netmask and the
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By
jdow
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#68286
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Re: How To: Connect to Pluto via Ethernet (Network)?
255.255.255.0, or 1111111 1111111 11111111 00000000 in binary, means that in terms of addresses 192.168.3.10 is on a different "network" (for routing purposes) than 192.168.2.10. Addresses
255.255.255.0, or 1111111 1111111 11111111 00000000 in binary, means that in terms of addresses 192.168.3.10 is on a different "network" (for routing purposes) than 192.168.2.10. Addresses
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By
jdow
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#68285
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Re: How To: Connect to Pluto via Ethernet (Network)?
Hi Gisle.
I will try to set a "Static Route" in my router. It does not look the same as your example as it is of another brand (Ubiquity, Edge-Router Lite) but I will try to find it.
Your 10.0.0.1 is
Hi Gisle.
I will try to set a "Static Route" in my router. It does not look the same as your example as it is of another brand (Ubiquity, Edge-Router Lite) but I will try to find it.
Your 10.0.0.1 is
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By
sm6fhz
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#68284
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Re: Calibrating frequency of SDR radios
Some SDRs may load the system differently than others. And it's REALLY difficult to sort that out. SDRs are not really well suited to multi-threading, a usual technique to offload
Some SDRs may load the system differently than others. And it's REALLY difficult to sort that out. SDRs are not really well suited to multi-threading, a usual technique to offload
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By
jdow
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#68283
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Re: How To: Connect to Pluto via Ethernet (Network)?
Hi Joanne.
Thanks for your answer.
As you might have understood, I am not fluent in Ethernet Networking :-)
I have the same Netmask 255.255.255.0 in both the Pluto and the router as well as the
Hi Joanne.
Thanks for your answer.
As you might have understood, I am not fluent in Ethernet Networking :-)
I have the same Netmask 255.255.255.0 in both the Pluto and the router as well as the
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By
sm6fhz
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#68282
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Re: Calibrating frequency of SDR radios
Thanks for explaining!
Dropped USB packets should not make the difference between SDR players when I do the calibration on the same PC and on the same OS. Correct?
Thanks for explaining!
Dropped USB packets should not make the difference between SDR players when I do the calibration on the same PC and on the same OS. Correct?
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By
Dirk
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#68281
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Re: [Read me] The GPU load when using the SDR console is too high!?
So did you basically rewrite MFC to do this or just the owner draw features of the GUI?
{^_^}
On 20220924 21:12:02, Simon Brown wrote:
So did you basically rewrite MFC to do this or just the owner draw features of the GUI?
{^_^}
On 20220924 21:12:02, Simon Brown wrote:
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By
jdow
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#68280
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[Read me] The GPU load when using the SDR console is too high!?
So,
For anyone who's interested the article below compares GDI (old) with DirectX / Direct2d (latest and greatest). After reading this you'll understand why new code generally uses Direct2D or
So,
For anyone who's interested the article below compares GDI (old) with DirectX / Direct2d (latest and greatest). After reading this you'll understand why new code generally uses Direct2D or
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By
Simon Brown
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#68279
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Re: polgarjozsef@microweb.hu
I think this is a problem with groups.io - I removed the user from the group, there's no-one with that address but still e-mails are being sent there.
Simon
I think this is a problem with groups.io - I removed the user from the group, there's no-one with that address but still e-mails are being sent there.
Simon
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By
Simon Brown
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#68278
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Re: The GPU load when using the SDR console is too high!?
#sdrconsolev3
Well,
Console is using 11% of the GPU's capacity which is not bad. SDR Console uses Direct-X which is a hardware-accelerated graphics system unlike GDI/GDI+ used by SDR Console v2, SDR# and SDR Uno.
Well,
Console is using 11% of the GPU's capacity which is not bad. SDR Console uses Direct-X which is a hardware-accelerated graphics system unlike GDI/GDI+ used by SDR Console v2, SDR# and SDR Uno.
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By
Simon Brown
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#68277
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Re: The GPU load when using the SDR console is too high!?
#sdrconsolev3
He might also check if the GPU is heavily throttling in a notebook configuration.
{o.o}
On 20220924 08:25:10, Simon Brown wrote:
He might also check if the GPU is heavily throttling in a notebook configuration.
{o.o}
On 20220924 08:25:10, Simon Brown wrote:
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By
jdow
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#68276
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Re: Calibrating frequency of SDR radios
The ideal answer is each front end requires one PPM value that each SDR software must explicitly load into the front end each time it is run. This PPM value should then be good at all
The ideal answer is each front end requires one PPM value that each SDR software must explicitly load into the front end each time it is run. This PPM value should then be good at all
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By
jdow
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#68275
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Re: FunCube Dongle ProPlus noise and RFI improvements. Tips please.
Should have said "through" instead of around.
{o.o}
On 20220924 04:01:07, jdow wrote:
Should have said "through" instead of around.
{o.o}
On 20220924 04:01:07, jdow wrote:
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By
jdow
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#68274
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polgarjozsef@microweb.hu
If he does not stop microweb.hu from spamming me with bounces microweb.hu will permanently as in forever will be trimmed off my email stream and not even placed into my spam bucket.
If he does not stop microweb.hu from spamming me with bounces microweb.hu will permanently as in forever will be trimmed off my email stream and not even placed into my spam bucket.
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By
jdow
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#68273
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Re: The GPU load when using the SDR console is too high!?
#sdrconsolev3
what waterfall resolution and speed??
dg9bfc sigi
Am 24.09.2022 um 17:15 schrieb dl4ycc@...:
what waterfall resolution and speed??
dg9bfc sigi
Am 24.09.2022 um 17:15 schrieb dl4ycc@...:
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By
Siegfried Jackstien
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#68272
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Re: The GPU load when using the SDR console is too high!?
#sdrconsolev3
It's very probably browser services.
Simon Brown
https://g4eli.com
https://sdr-radio.com
It's very probably browser services.
Simon Brown
https://g4eli.com
https://sdr-radio.com
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By
Simon Brown
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#68271
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Re: The GPU load when using the SDR console is too high!?
#sdrconsolev3
Thank you for the info. I will continue to monitor the GPU load and hope that the GPU load will eventually go down.
--
vy 73 Klaus de DL4YCC
Thank you for the info. I will continue to monitor the GPU load and hope that the GPU load will eventually go down.
--
vy 73 Klaus de DL4YCC
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By
dl4ycc@...
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#68270
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Re: The GPU load when using the SDR console is too high!?
#sdrconsolev3
So,
From the first screenshot Console uses 43% of 26% or ~11% of total capacity. Look at your services etc., I expect these must be eating GPU.
Simon Brown
https://g4eli.com
https://sdr-radio.com
So,
From the first screenshot Console uses 43% of 26% or ~11% of total capacity. Look at your services etc., I expect these must be eating GPU.
Simon Brown
https://g4eli.com
https://sdr-radio.com
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By
Simon Brown
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#68269
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Re: The GPU load when using the SDR console is too high!?
#sdrconsolev3
ok sorry for that.
--
vy 73 Klaus de DL4YCC
ok sorry for that.
--
vy 73 Klaus de DL4YCC
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By
dl4ycc@...
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#68268
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Re: The GPU load when using the SDR console is too high!?
#sdrconsolev3
You must attach the images, all your images are too small to read.
Simon Brown
https://g4eli.com
https://sdr-radio.com
You must attach the images, all your images are too small to read.
Simon Brown
https://g4eli.com
https://sdr-radio.com
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By
Simon Brown
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#68267
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