Re: [Read me] The GPU load when using the SDR console is too high!?


So did you basically rewrite MFC to do this or just the owner draw features of the GUI?


On 20220924 21:12:02, Simon Brown wrote:


For anyone who's interested the article below compares GDI (old) with DirectX / Direct2d (latest and greatest). After reading this you'll understand why new code generally uses Direct2D or OpenGL.

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